Alternate Title: Fun with Shaders! This one took advantage of Cycles’ advanced PRB shaders. I used the amazing Reynante Martinez’s free Lava and Dragon Ball examples as bases, and tweaked from there. It took about 800 samples, and several minutes. I added in a touch of volumetric lighting effects, just for atmosphere.
Comparing the original Blocks piece to the final render really does show how sometimes a good lighting and texturing engine can mane an absolute world of difference. Honestly, I really do with Blocks had at least a custom colour picker. Emissives and positionable lights would be sweet, but a stretch at this point. One issue I ran into constantly with Blocks was that when faces folded back on themselves (and this being a single cube, that happened a lot) there was this weird error where you would have half a face. See one of the images for what I mean. It’s quite frustrating.
Overall, a really educational session, and I can’t wait to get back into it!