Google Cardboard

OK, I finally had time again! Blocks had an update last week that fixed that issue where pieces would just suddenly not line up anymore, and I wanted to test that, so here’s a piece that has lots of thing, aligned components. As always, rendered in Blender’s Cycles engine.

This one really helped with practicing UV unwrapping. I’ve been using the basic smart unwrap sofar, but that’s not good enough for this close-up. So I generally selected “Cube unwrap”, and using the “UV/Image edit” view in Blender, positioned the relevant faces over the parts of the texture that I wanted it to use. Went pretty well, although doing all those edges took a while.

Here’s the VR.Google link, if you want to check out the original piece.

Other update: I’m back at UNI now, so these will be more spaced out. But, I’m learning to use Maya there, so expect some more professional pieces soon, hopefully!


2 thoughts on “Google Cardboard

    1. I use Block’s “Grid mode”. On your support controller, along the bottom, there’s an icon like a grid of buttons, it’ll enable a grid you can snap to, which scales dynamically based on how far you’re zoomed in, it’s pretty neat! Once I have one side of a piece done, I’ll select it, duplicate it by flicking my right thumb left, and then flip it by flicking it right, then I just align it with the original.

      For more in-depth instructions on these controls, check out the relevant sections in this guide 🙂


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s